
For those of you who can go the distance, we’ll be dropping endgame gear that will rival the Light of those Guardians who have been defeating Oryx in King’s Fall Hard Mode. With greater risk will comes even greater reward.

With the changes we’ve made to matchmaking, there will be a greater chance that the other team will be on the same rung as the ladder as you, making your climb to 9-0 much more meaningful, and those last few matches much more fun for everyone. Tomorrow, we’re hoping you’ll find the competition a little fiercer. PvP Sherpas were even conducting Lighthouse safaris for players who couldn’t get there under their own power. While this was generally interesting, one of the side-effects was that a capable team could breeze though a field of challengers to reach the Lighthouse without really breaking a sweat. Instead of expecting teams to win roughly 50% of their games (the goal of most matchmaking systems), you’d expect above-average teams to win and below-average teams to lose. If you want a more philosophical explanation of our goals for the competitive event, we scared up Senior Designer Derek Carroll to share some thoughts about our hopes and dreams for your next trial.ĭerek: The original design for Trials of Osiris employed no skill-matching whatsoever.

Be ready for action on Friday, October 30th at 10AM Pacific. Tomorrow morning, Trials of Osiris will resume. Published on: 17:46 Read the full weekly update at īrother Vance has been idle in the Reef for too long.
